Monday, May 16, 2016

Southern Escalation - Dual Assault

Hi guys,
So last Sunday was our monthly campaign day for the Southern Escalation league. This coincided with tournament day due to our regular weekend being mothers day. With the tournament of the month being 40k, the place was packed out! Great to see a lot of hobbying going on in one spot, even if it meant the room was a bit tight.

This campaign day we were running a new set of Battleplans like always. This month had 2 battle plans which I'll talk about in more detail. You can find the pack at the following link.

First battle plan of the month was Breakthrough. Taken straight from the Warhammer Age of Sigmar : Mighty Battles in an Unending War book. The only difference though, was that the game would be fought at night. And with that, the problems began. With something that originally I thought to tame shooting with a bit (low visibility and all), it ended up taming charging as well. Of course I luckily backed out of taming running at the same time, but the damage was done. The night fighting rules promoted a stand off for at least one turn, which only aided the Blocking Force. Just as unfortunate was the fact Doom and Darkness ended up bringing some Screaming Skull Catapults, which of course, with low visibility and mobility were not the best type of unit for this scenario.
A long way for those Catapults to go
Luckily it didn't seem to ruin the fun and enjoyment of the players, and you can see Doom and Darkness' Battle Report on his Youtube Channel.

The other Battle plan was one I wrote up fairly quickly, after being almost a week late to post up the Campaign Day rules. This one was tricky, as with the story, I wanted some diversion games where the enemies of Order were luring armies away from the main objective, and the ones who would go in to steal away the Artefacts from Order (the previous battleplan, Breakthrough). In the end, since I was so busy I didn't get a lot of time to think about it, so just had a very basic battle plan about controlling 4 objectives on the battlefield (to represent settlements, etc that the forces were fighting over). Since the game was very mundane, not much went wrong here.
Stormcast and Aelves fight over the buildings (there's a tower bottom centre)

Lastly, we got two new players to the campaign. Andrei had been to a campaign day before, but hadn't bought his miniatures that time but finally we got to see his Aelven Exiles in action. His army was completely painted (earning him extra points) and look amazing on the tabletop.
Aelven Exiles defending against the Stormcast Eternals
The other new player was Paul, who bought along his Seraphon collection. He reached out to me on Facebook about a week before the event, interested in coming down and seeing what the game was like. He hadn't played the game before, but was very quick to ask the right questions about the points system we were using, and the house rules we had in play. Was great to have Paul come along and play, and hopefully he'll be a regular in future.
Seraphon wipe out my Chaos force
And that's the campaign day over for this month. In terms of leaderboard, I have a slight lead but haven't added the painting bonus for painting models throughout the campaign. I reckon once we include that, Ben's Stormcast will dash ahead as I've been a bit slack on getting models painted the last month and a half.
In terms of the campaign, at the moment (due to being particularly busy in life) I am thinking of wrapping up the Escalation part of the campaign next month. I have at least one more battle I want to put into the story, and it's a matter of whether I want to push it for 1 or 2 more months more. By that time, GW points will likely be out and be the new rage, so it would likely be a good time to call the Escalation League to a close and let the group sort out what they want to do for the next half of the year or so. We'll have to see how things go over the next month.

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